Each car also features unlockable customizable paint jobs, nitro fire effects, and the all important car horn (sarcasm). Like any other racing game, these upgrades must be purchased with monies won in races and events. After purchasing your first car you can pay the garage a visit and decide what upgrades to your car would benefit you most. Once you get comfortable with your skills in FlatOut mode it’s time to purchase a rig and get to twisting some metal in the career mode. There are 41 total events in FlatOut mode and they all have individual online leaderboards. You must perform well in these events if you wish to unlock further events, but what is unlocked from the start will benefit most players before jumping into a career mode. It’s here that players will be tasked with competing in a destruction derby deathmatch, destruction derby race, one of the many stunt mini-games (more on those later), and time bomb, which is a time trial that features your death by bomb if you suck. If you’re new to the series I’d recommend cutting your teeth in Flatout mode. If you’re familiar with the FlatOut series you’ll feel right at home with the array of options you can jump into on the menu screen. The series was brought down a few notches with the release of the mediocre FlatOut 3: Chaos & Destruction but fret not, because developer Kylotonn is here to fix past mistakes with FlatOut 4: Total Insanity. FlatOut 2 took everything that the original game set out to do, but fine-tuned the gameplay, which resulted in what most would consider the best demolition derby game ever made. Cars driving around the same sterile track can get repetitive extremely quickly, but throw a little bit of chaos and destruction into the mix, and you have an event like no other! The first demolition derby game that I absolutely fell in love with was Psygnosis’ 1995 title on the original PlayStation, simply titled “ Destruction Derby”, but it was 2004’s FlatOut that propelled my love for the genre to a new level. There is a sub-genre of racing games that I do enjoy though, and that is destruction derby. would let up just enough to let me slowly make my way toward the front of the pack, and then they’d somehow find a way to speed up and make things a bit difficult during the last lap. Starting off every race in last place also seems to be a staple in most racing games, but somehow the A.I. The majority of these games follow the same formula, where the player starts off with a bare-bones car and builds up enough cash after a few wins to toss a few upgrades towards their vehicle. Five different Race types on 20 tracks, three Arena types in six arenas, and 12 different types of Stunt tracks make for endless, mindless, fun.I dislike the racing genre in video games. We won’t go into too much detail, but let’s just say that you can have hours of playtime, and never play the same game twice. In the game setup screen for the Quick Play mode, you first choose one of three modes Race, Arena, and Stunt. If you’re mostly interested in the mindless quick modes, this game has a TON to offer you. Again, it is very repetitive, but if you value earning medals, you may be able to play for hours trying to earn gold in each game mode. Next comes the FlatOut Mode, which the game describes itself as “Sitting somewhere between racing and insanity…” Essentially, it is a progressive points mode where you earn medals the higher your points total. There are three tiers - Derby, Classic, and All Star - with each being rather interchangeable, aside from the exception of getting newer, shinier cars each tier. The game has quite a few modes, including a Career Mode where you can purchase and upgrade different cars, which adds a good collection dimension to keep you playing an otherwise repetitive, beat-em-up, racing game. While repetitive at times, it was still a game I found myself playing for hours on end.
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