![]() They also have rather high stats (especially Armor) for that point in the game, making them hard to kill. ![]() They use their Ethereal Chains to good use, preventing you from escaping and, if you're unlucky, pulling you into traps. Prison Guards are enemies new to Shattered that are found in the Prison, serving to exacerbate that area's Early Game Hell.The DM-100s serve the same function as Gnoll Shamans in the vanilla game, zapping you in the Prison for high damage and piercing your armor, thus also qualifying for this trope.The worst offenders are the uncommon purple masked Shamans, which inflict a debuff that reduces both your accuracy and evasion. These magical attacks pierce armor (unless you have the rare Anti-Magic glyph) and deal heavy damage. Gnoll Shamans have been reworked so that they not only spawn in the Caves, but also attack with spells that inflict debuffs depending on their mask color.Projecting Champions also deserve a dishonorable mention, since they can hit you from anywhere as long as they can see you and have the same 25% boost to their melee attacks as Blazing Champions. Worse still, they burst into flames when killed, so the only real option to deal with them is at a distance. Annoying as is, but the worst offenders are the Blazing Champions, which have boosted melee damage and set you on fire with melee attacks, dealing heavy damage and burning up valuable Scrolls if you don't have a Scroll Holder. ![]()
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